Emote Guide
Contents
Emotes
Commands You Should Know
While there are dozens of commands that can be used in macros (You can find them here), these are the ones that are commonly used with emotes.
- /emote (/em) — Posts emote text in the local chat channel. This line of text will always begin with the name of your character.
- /say (/s) — Posts a message in the local chat channel. There are similar commands for other chat channels, such as /party (/p) and /shout (/sh).
- /action (/ac) — Uses a specified action. If the action’s name is more than one word, it must be contained within quotation marks.
- /wait — Inserts a pause between commands. The length of the pause can range between 1 and 60 seconds in increments of 0.5 seconds. If a number is not indicated, it will default to 1 second.
- — A placeholder command that can be used within a line to display the name of your current target.
- /facetarget (/ft) — turns your character to face the selected target. This command is rarely needed, as most emotes automatically turn your character towards your target. This can be useful if you start the macro with a facial expression.
Standard Animated Emotes
There are 51 standard animated emotes: /bow, /welcome, /goodbye, /wave, /kneel, /salute, /chuckle, /laugh, /joy, /happy, /rally, /soothe, /blush, /comfort, /psych, /pray, /blowkiss, /dance, /yes, /thumbsup, /clap, /congratulate, /cheer, /no, /deny, /cry, /furious, /fume, /panic, /upset, /disappointed, /sulk, /angry, /huh, /shocked, /shrug, /stagger, /surprised, /doubt, /grovel, /pose, /beckon, /think, /examineself, /doze, /point, /poke, /stretch, /lookout, /airquotes, and /me.
As you’ve learned through quests, every emote has a command that can be typed to activate it. However, these commands are accompanied by the default emote text. For example:
You agree wholeheartedly.
Making a simple custom emote requires a two-line macro; one line to play the animation without the default text, and a second line that displays your new custom text:
/thumbsup motion /em gives a thumbs up.
Adding “motion” next to the command plays the animation and any accompanied sound without the default This results in:
John Smith gives a thumbs up.
Inserting into the line will add the name of the subject you’re currently targeting:
/thumbsup motion /em gives a thumbs up.
Allowing it to do this:
John Smith gives Mary Kate a thumbs up.
Unlike the default emotes, it’s not currently possible to create custom emotes that display alternate text if no target is selected or use the correct gender pronouns for the target. Without a target, will insert an extra empty space in place of a name. There are many other placeholder commands that are great for combat macros but have limited use in emotes. The example below uses , which displays the name of whatever my target is currently targeting:
/em cheers on as battles ! /cheer motion
Resulting in: John Smith cheers on as Mary Kate battles Little Ladybug! Each macro can hold up to 15 lines. This allows you to sequence multiple animations using the /wait command:
/think motion /em considers it for a moment… /wait 3 /huh motion /s Nope. Got nothin’.
You MUST use /wait to separate animations or else the first will overwrite any animation that comes after it. Using /wait to start another animation before the last has finished will immediately begin the next one. This will cut off any sound the emote plays, but can be useful for complex animation sequences or making silly
Facial Expression Emotes
Facial expressions are emotes that animate the face only, and can be used individually or stacked on top of other animations. There are 13 different facial expressions: /straightface (the default expression), /smile, /grin, /smirk, /taunt, /shuteyes, /sad, /scared, /amazed, /ouch, /annoyed, /alert, and /worried.
You can completely change the feeling of an animation by stacking it with a facial expression. For example, the /welcome emotion as played by my female Hyur is a cheerful greeting where she opens her arms. But by stacking the /alert expression on top of welcome, my character looks like she’s angrily demanding an explanation from someone. Likewise, combining the /shocked animation with /smile makes her look lovestruck.
Facial expressions last 5 seconds and, like all other animations, will not activate unless they’re separated from the previous animation by a wait. For example:
/em is deeply ashamed by what Square Enix considers to be suitable armor. /examineself motion /wait /scared motion /wait 2 /blush motion
There’s no way to end the expression animation once it’s been activated other than replacing it with another one. Adding /straightface to the last line will restore your default expression at the end of a macro. Alternatively, you can add an expression at the end of an animation to make it look more natural, such as putting /smile at the end of /laugh so your serious Hyur Man doesn’t look so sarcastic. Here’s an example of a complex animation sequence that uses multiple animations and facial expressions:
/facetarget /alert motion /wait /em criticizes . /welcome motion /wait 2 /doubt motion /wait 2 /upset motion /wait /worried motion /wait 3.5 /straightface motion
Note that expressions can be extended by using consecutive emotes. Simply add /wait 5 and the same expression as new lines (trim as desired):
/annoyed motion /em reluctantly submits, striking a pose with a spiteful expression. /wait /pose motion /wait /annoyed motion /wait 5 /annoyed motion /wait 5 /annoyed motion /wait 2.5 /straightface motion
Sitting
The /sit emote allows you to toggle between sitting down and standing up. Certain objects, such as chairs, benches, and beds, allow you to sit on them if you use the emote while stood next to them. Otherwise, you will sit on the ground. Sitting can be stacked with certain animations and all of the facial expressions.
The chair sit animation can be combined with: /welcome, /goodbye, /wave, /salute, /chuckle and /laugh (shared animation), /joy and /happy (shared animation), /soothe, /comfort, /yes, /thumbsup, /clap, /congratulate, /cheer, /no, /deny, /cry, /furious and /angry (shared animation), /upset and /disappointed (shared animation), /huh, /shocked, /shrug, /surprised, /think, /examineself, /doze, /point, /poke, /stretch, /lookout, /airquotes, and /me.
The ground sit animation can be combined with: /goodbye and /wave (shared animation), /chuckle and /laugh (shared animation), /yes and /thumbsup (shared animation), /clap and /congratulate (shared animation), /no and /deny (shared animation), /furious and /angry (shared animation), /upset and /disappointed (shared animation), /huh, /think, /doze, and /lookout.
As always, you must put a /wait between /sit and any other animation. This example will work with both the chair sit and ground sit:
/sit /wait /annoyed motion /em sits down and waits impatiently. /wait /think motion
/sit will last indefinitely and prevents you from performing certain actions; it can be canceled by toggling it off or by jumping.
Other Emotes
There are two emotes that need to be unlocked through gameplay before you can use them: /gcsalute and /imperialsalute. The first becomes available when you join a Grand Company and plays the salute animation of the company you’re enlisted in. It’s not possible to play the salute of the other two companies. /imperialsalute is unlocked through the main story quest and allows you to perform the Garlean Army salute.
/visor acts more like a toggle command than an emote, allowing you to change the appearance of certain pieces of headgear. There are very few hats that have multiple states.
While not an actual emote, /battlemode (/bm) will toggle your battle stance on and off. Facial expressions work with the stance, while other emote animations will temporarily sheath your weapons and overwrite the stance before returning to it.
Combining Emotes with Actions/Functional Emotes
Class and job actions can be used in custom emotes, but only if conditions allow for the skill to be used. Not only must you be the right class, level, and have enough MP/TP to use the action, you must be able to use the action on the correct target. Like /battlemode, facial expressions can be used with actions, allowing for subtle customizations to your combat macros.
Emote animations won’t override actions and won’t play at all unless /wait is used to start the animation after the action ends. This is the macro I use when my Lalafell arcanist summons Topaz Carbuncle:
/macroicon “Summon II” /ac “Summon II” /wait 7 /joy motion
You can also use the /gearset command to make “transformation sequences” when you change class or job. Unfortunately you can’t change gearsets in the middle of an animation, but you can automatically time it to activate buffs and stances as soon as they become available:
/bm off /wait /gearset change 2 /wait /welcome motion /wait 1.5 /psych motion /wait /ac “Fists of Fire”
Remember, custom emotes can be cute and funny, but you’ll annoy the hell out of everyone around you if you use them excessively in combat. There are a few times where using sound and movement to draw attention to yourself can be practical:
/bm /p I’m rushing in 10 seconds, get ready! /wait 7 /p Three! /wait /p Two! /wait /p One! /wait /p GO!
If you really need to get a message across, you can use a custom emote to add movement, sound, marks above your head, auto-translated text, AND change your online status:
/away on /mk Cross /p
To use the example above, you must press tab while typing in the macro window and navigate the auto-translate menu to insert the text in brackets. Auto-translate text cannot be typed manually or copy-pasted.
Источник
FFXIV All Emote Unlocks Guide
Final Fantasy XIV emotes come in all sorts, and for those getting social in Eorzea, they’re a big part of messing around with friends or interacting with strangers without actually having to say anything to them.
Emotes are further to the front of most player’s minds in FFXIV than most other MMORPGs just because of how many they are, how detailed they are, and because they function as a bit of a carrot on a stick for more socially-focused players. Why talk to someone when you can just pet or slap them? I dunno, but I love high-fiving Roegadyns in the butt.
You start with plenty of emotes, but there are just about as many unlockable emotes in FFXIV that either fall into your lap or you have to go out of your way to unlock, sometimes following whole quest chains to get them. Further still, some require you buy them with real money or are tied to figurine purchases.
We’re going to go over every single unlockable emote in FFXIV in this guide, along with exactly how you unlock them. This includes emotes that come from quest chains, as well as where to start the initial quest and the unlock requirements.
The one odd emote that does not fit into any of the categories listed below is Fist Bump, which is only obtainable by having a friend use your campaign code for the Recruit a Friend campaign, which is perpetual. Your code can be found on the Mog Station.
FFXIV Emote Unlock Requirements
The emotes below are listed in alphabetical order to make it easier to find the one you are looking for. Those with books, whether tradeable or not, have the book names listed next to the emote names.
At the time of writing, the Vexed emote is available through the Make It Rain campaign.
Emotes that are tradeable have three asterisks *** at the end of their unlock information. These can be bought and sold on the market board, if you’ve got the coin and don’t feel like going out of your way for them.
- Aback (Ballroom Etiquette — Bewilderment) — Sold by Kasumi at the Gold Saucer (7.3,7.4) for 5,000 gil.
At Ease (Ballroom Etiquette — At Ease) — Sold by your Grand Company Quartermaster for 40,000 Grand Company Seals.
Attention (Ballroom Etiquette — Attention) — Sold by your Grand Company Quartermaster for 40,000 Grand Company Seals.
Ball Dance — Reward for the quest Help Me, Lord of the Dance (LVL 14, P’molminn in Ul’dah Steps of Nald (10.8,9.8)).
Battle Stance — Reward for the LVL 60 main story quest Causes and Costs.
Bee’s Knees (Ballroom Etiquette — The Bee’s Knees) — Sold by the Prize Claim at the Gold Saucer for 80,000 MGP.
Big Grin (Ballroom Etiquette — Pursuing Happiness) — Sold by the Prize Claim at the Gold Saucer for 20,000 MGP.
Box — Reward for the LVL 70 main story quest Arenvald’s Adventure.
Break Fast (Ballroom Etiquette — Well Bread) — Purchased with 900 Skybuilders’ Scrips in the Firmament. ***
Breath Control — Obtained by completing 10 command missions with your squadron.
Charmed (Ballroom Etiquette — Salacious Sentiments) — Sold by the Ananta beast tribe vendor for 5 Ananta Dreamstaves.
Confirm (Ballroom Etiquette — Scholarly Certitude) — May come from chests in LVL 70 treasure maps. ***
Eastern Bow — Reward for the LVL 62 main story quest Confederate Consernation.
Eat Apple (Ballroom Etiquette — Apples with Aplomb) — Obtained through Kupo of Fortune in the Firmament. ***
- Elucidate (Ballroom Etiquette — Stimulating Soliloquies) — Sold by the Wolves’ Den Provisioner in the Wolves’ Den Pier.
Endure — Reward for the LVL 70 main story quest The Call.
Fist Pump (Ballroom Etiquette — Overzealous Affirmations) — May come from Moisture-warped Lockboxes found in Eureka Hydatos. ***
Gold Dance (Ballroom Etiquette — The Golden Dance) — Sold by the Prize Claim at the Gold Saucer for 80,000 MGP.
Gratuity — Reward for the LVL 70 quest What a Wonder-full World, which starts with The Ananta Maid’s Tail in Kugane (13.1,9.8) only after you have reached Bloodsworn with all three Stormblood beast tribes and completed their final quests.
Greeting — Reward for the LVL 70 main story quest Tidings from the East.
Guard (Ballroom Etiquette — Pointed Misgivings) — Sold by the Resistance Quartermaster for 50 Bozjan Clusters in the Bozjan Southern Front. ***
Harvest Dance — Reward for the quest Saw That One Coming (LVL 14, Eral in New Gridania (12.1,13.2)).
Haurchefant — Reward for the LVL 60 quest The Burdens We Bear, which is part of a chain questline starting with The Oaths We Swear in Mor Dhona (22.1,5.1) and only opens up after completing the LVL 60 main story quest Litany of Peace.
Headache (Ballroom Etiquette — Feigning Fatigue) — Sold by Maudlin Latool Ja (U’ldah Steps of Thal (12.5,13) for 400 Allied Seals once you unlock the Blue Mage Log through completing Blue Mage quests up to LVL 60.
High Five (Ballroom Etiquette — Uncouth Congratulations) — Sold by the Skybuilders’ Scrip vendor in the Firmament for 1,800 Skybuilders’ Scrips. ***
Hum — Reward for completing the LVL 70 quest The Fire-bird Down Below, which is part of a chain questline starting with An Auspicious Encounter in The Ruby Sea (5.7,15.8), only after you have completed the LVL 70 main story quest Hope on the Waves.
Imperial Salute — Reward for the LVL 45 main story quest Acting the Part.
Insist (Ballroom Etiquette — Emphatic Elucidation) — Sold by the Skybuilders’ Scrip vendor in the Firmament for 1,800 Skybuilders’ Scrips or can be a reward in Fete Presents. ***
Lali Hop (Ballroom Etiquette — The Lali Hop) — Sold by the Dwarven beast tribe vendor for 8 Hammered Frogments.
Lali-ho — Reward for the quest Learning to Lali-ho, which is part of a chain questline starting with the LVL 70 quest A Disagreeable Dwarf in Kholusia (12.5,9.3), only after you complete the LVL 78 main story quest Meet the Tholls.
Lean (Ballroom Etiquette — The Winsome Wallflower) — Sold by the Skybuilders’ Scrip vendor in the Firmament for 1,800 Skybuilders’ Scrips or can be a reward in Fete Presents. ***
Malevolence (Ballroom Etiquette — Dark Entreaty) — Sold by the Resistance Quartermaster for 50 Bozjan Clusters in the Bozjan Southern Front. ***
Manderville Dance — Reward for completing the LVL 50 Hildibrand quest The Hammer.
Manderville Mambo — Reward for completing the final LVL 70 Hilibrand quest Don’t Do the Dewprism.
Moogle Dance — Reward for completing the LVL 50 Moogle beast tribe quest Piecing Together the Past.
Moonlift Dance — Reward for the LVL 60 quest Eternity, Loyalty, Honesty, which is part of a chain questline that starts with When Good Dragons Go Bad in Idyllshire (7,7.3) only after you have reached Bloodsworn with all three Heavensward beast tribes and completed their final quests.
Most Gentlemanly — Reward for the LVL 50 Hildibrand quest Her Last Vow.
Paint It Black / Blue / Red / Yellow (Ballroom Etiquette — Decadent Decoration) — May come from chests in LVL 80 treasure maps. ***
Ponder — Reward for the LVL 70 main story quest Emissary of the Dawn.
Push-ups — Obtained by completing 10 command missions with your squadron.
Read (Ballroom Etiquette — Intelligent Impressions) — Sold by the Skybuilders’ Scrip vendor in the Firmament for 1,800 Skybuilders’ Scrips or can be a reward in Fete Presents. ***
Reflect (Ballroom Etiquette — Reflection) — Sold by your Grand Company Quartermaster for 10,000 Grand Company Seals.
Reprimand (Ballroom Etiquette — Refined Reproaches) — Sold by a Wolves’ Den Provisioner at the Wolves’ Den Pier for 15,000 Wolf Marks.
- Scheme (Ballroom Etiquette — Ideal Gossip) — May come from Heat-warped Lockboxes found in Eureka Pyros. ***
Shiver (Ballroom Etiquette — Insufficient Petticoats) — May come from Cold-warped Lockboxes in Eureka Pagos. ***
Shush — Reward for completing the LVL 80 main story quest Death Unto Dawn.
Sit-ups — Obtained by completing 10 command missions with your squadron.
Spectacles — Reward for the LVL 60 quest Letters from No One, which is part of a chain questline that starts with Keeping the Ledger in The Pillars in Ishgard (6.3,9.4) only after you have completed the LVL 56 main story quest He Who Would Not Be Denied.
Step Dance — Reward for the quest Good for What Ales You (LVL 14, Dodozan in Limsa Lominsa Lower Decks (7.5,12.4)).
Sundrop Dance — Reward for the LVL 50 Vanu Vanu beast tribe quest Sundrop the Beat at Respected reputation.
Sweat (Ballroom Etiquette — Excessive Petticoats) — Sold by the Confederate Custodian in the Ruby Sea for 10 Empyrean Potsherds, which are obtained in the Heaven on High deep dungeon.
Sweep Up (Ballroom Etiquette — Next, Godliness) — Sold by the Skybuilders’ Scrip vendor in the Firmament for 1,800 Skybuilders’ Scrips. ***
Thavnairian Dance (Ballroom Etiquette — The Thavnairian Dance) — Sold by the Prize Claim at the Gold Saucer for 80,000 MGP.
Throw — Reward for the LVL 36 quest Toss Fit Workout in Coerthas Central Highlands (25,27.8).
Tomestone — Obtained by typing your account to the companion app.
Tremble (Ballroom Etiquette — Fear and Loathing) — Sold by the Wondrous Sundries merchant in Rhalgr’s Reach (13.9,11.8) for 6 Mythic Clan Mark Logs, which cost 500 Centurio Seals each at the Centurio Seal Exchange in Rhalgr’s or Kugane.
Victory — Reward for the LVL 60 main story quest A Spectacle for the Ages.
Water Flip — Reward for the LVL 63 main story quest In Soroban We Trust.
Winded (Ballroom Etiquette — Unseemly Exertions) — Sold by the Wondrous Sundries merchant in Rhalgr’s Reach (13.9,11.8) for 6 Mythic Clan Mark Logs, which cost 500 Centurio Seals each at the Centurio Seal Exchange in Rhalgr’s or Kugane.
Wring Hands (Ballroom Etiquette — Good Will Seeking) — May come from Zadnor Lockboxes in Zadnor. ***
FFXIV Mog Station Emotes
A number of emotes in Final Fantasy XIV can only be obtained through the Mog Station for real money. Many of them are emotes from past events, though some were released as Mog Station exclusive.
Always assume that an event-exclusive emote will be released on the Mog Station sometime after the event has ended, though it can take a very long time in some cases.
- Backflip
- Black Ranger Pose A
- Black Ranger Pose B
- Bomb Dance
- Box Step
- Cheer Jump
- Cheer On
- Cheer Wave
- Consider
- Crimson Lotus
- Dote
- Eastern Dance
- Eastern Greeting
- Eastern Stretch
- Eureka
- Flame Dance
- Flower Shower
- Get Fantasy
- Goobbue Do
- Heel Toe
- Huzzah
- Megaflare
- Play Dead
- Popoto Step
- Power Up
- Pretty Please
- Red Ranger Pose A
- Red Ranger Pose B
- Senor Sabotender
- Side Step
- Snap
- Songbird
- Splash
- Toast
- Wasshoi
- Yellow Ranger Pose A
- Yellow Ranger Pose B
FFXIV External Purchase-exclusive Emotes
There are some emotes in Final Fantasy XIV that most of us just have to accept we’ll never have, those being the ones tied to real-life purchases of limited edition figures.
These figures are no longer available on the Square Enix North American or European storefronts, meaning those in North America will have to buy them from third-party sellers and triple-check with the sellers to confirm that the code is present with the item. This is also the case for the European and Japanese storefronts.
At the time of writing, only one of these figures is still available in either the North American storefront and there is a waiting list. One, Ultima, is still available on the European Square Enix store.
- Diamond Dust — Code comes with Meister Quality Figure Shiva
- Simulation F — Code comes with Meister Quality Figure Omega (North American storefront waiting list)
- Simulation M — Code comes with Meister Quality Figure Omega (North American storefront waiting list)
- Ultima — Code comes with Meister Quality Figure Ultima, the High Seraph (European storefront)
- Zantetsuken — Code comes with Meister Quality Figure Odin
And that is it for all of the unlockable emotes you can currently get in Final Fantasy XIV. Hoo boy, there are a lot! They’re well worth it, though. If you found this guide useful, take a look at some of our other FFXIV guides.
Источник